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PS5 week in review: First TV spot, killer DualSense features and a big game tease

PS5 week in review: Offset Tv spot, killer DualSense features and a big game tease

(Image credit: multiplayer.it)

Another week has gone past without a PS5 toll or release appointment, but at that place's still some new information to share about Sony's upcoming console.

This week, we got three substantial PS5 reveals, all straight from Sony. On Goggle box, we saw a commercial that explores the breadth of games planned for the PS5. On the PlayStation Blog, we learned how specific games will leverage the DualSense controller's haptic feedback. And in an interview with a Sony executive, we learned that the PS5's launch library will obviously exist the "best" that a PlayStation console has always offered.

Hither are the big stories you need to know.

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Starting time PS5 commercial debuts

While Sony has drummed up nearly of its PS5 buzz online, there are even so enough of folks who watch Tv set. As such, in that location are nonetheless plenty of folks who watch Telly commercials. Sony's latest advertisement for the PS5 is a expert, onetime-fashioned TV spot, which yous can watch below:

In it, a adult female travels through a variety of exotic environments, including an icy, kraken-filled lake, a remote outpost in a warzone and a foreboding cavern. The thought is that the DualSense will make games of any genre more immersive cheers to haptic feedback and more than subtle button responses. While the TV spot doesn't prove us any game footage, it's at to the lowest degree a creative way of carrying how playing with a DualSense might "experience" unlike from a DualShock iv.

Killer DualSense features revealed

dualsense

(Image credit: Sony)

As a companion piece to the Tv advertizement, the PlayStation Blog ran a piece on how the DualSense would heighten a diversity of different PS5 games. From Spider-Homo: Miles Morales, to Deathloop, to Horizon Forbidden West, a number of developers weighed in on the DualSense's haptic feedback, and how information technology differs from the simpler vibration offered by current controllers.

Some accounts were more precise than others. Among the more interesting features, we learned that Deathloop tin lock upward buttons if your gun jams, Ratchet & Clank: Rift Autonomously's guns tin eat unlike amounts of ammo depending on trigger pressure and Astro's Playroom tin differentiate betwixt different walking surfaces (metal, plastic, water) through subtle feedback.

PS5 launch lineup could be the 'best ever'

(Paradigm credit: Sony)

Finally, we got an intriguing promise from Eric Lempel, senior vice president and head of global marketing at Sony Interactive Entertainment. He claimed that the PS5 would accept "the best line-upwards that nosotros've e'er seen in the history of PlayStation," taking into account both first- and third-party titles. He too hinted that we'll learn about more than launch titles between at present and when the PS5 launches (most probable erstwhile in November, although tardily Oct or early December would not exist impossible.)

While Lempel'due south assertion is a bold one, it's also worth keeping in mind that the PS4 was perhaps the only PlayStation panel with a stellar launch lineup — and even that one looks a little less impressive in retrospect. If nosotros get ii or three solid exclusives, that would already put it high in the running for the best PlayStation launch lineup ever.

Marshall Honorof is a senior editor for Tom'southward Guide, overseeing the site'due south coverage of gaming hardware and software. He comes from a science writing groundwork, having studied paleomammalogy, biological anthropology, and the history of science and engineering. After hours, y'all can observe him practicing taekwondo or doing deep dives on archetype sci-fi.

Source: https://www.tomsguide.com/news/ps5-commercial-controller-lineup

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